There’s oversteer and understeer depending on the car you are driving, and you can make use of counter-steer while maneuvering the turns. In the time I’ve been playing I’d say that 95% of the time you can clearly see what’s coming up.įuneselektor did a great job balancing fun, accessibility, and forgiving gameplay with racing and rally-specific physics. He said that it would be too costly in both money and time to record and input all the directions for all the different stages, but he also said that they’re unnecessary, which is true in this case. Dune Casu was asked if he’d ever considered implementing co-driver navigation call-outs. Firstly it allows you to take in more of the game’s amazing art design, and secondly, it allows you to see the upcoming turns. There are a few different angles you can choose from in the settings, none of which get as close as you might be used to in racing games, but the high-up camera works really well and accomplishes a few things. The angle always remains behind the car – which is great because I always get confused about which way to steer in top-down racers. The camera angle might make you think of Absolute Drift or one of those classic top-down racers like Micro Machines, but it’s actually slightly more conventional. You might be asking yourself how could this low-poly, fun-looking game be like a rally sim? But it has much more in common under the hood with the Dirt and Dirt Rally games than it does with an arcade racer like Mario Kart. This time though, instead of an arcadey drifter, he veered off-course and went down the rally sim trail. Charm, humor, and love for the sport are also as present as ever. The up-high camera angle is also there but is more conventional. An elegant, minimalist art style that has a hand-painted quality that overall has a more realistic look than his first game. Funselektor’s new game, Art of Rally, uses many of the design elements found in their first game. Not only is the game stylish but it also has loads of charm, with many nods to drifter culture and Japan – the birthplace of drifting. It’s a physics-based arcadey drifter with a sleek, low-poly, minimalist art style that truly stands out because of the art style and sky-high camera views that show it off. His first game, Absolute Drift, is a drifter’s dream. Based on the two games he’s released it seems there are two sub-cultures that he’s particularly fascinated by: Drifting, and Rallying. Get your name at the top of the Leaderboard in our daily and weekly challenges.It seems pretty obvious that Dune Casu, the founder of Funselektor Labs, is a huge car enthusiast. From beginner-friendly options to driving modes that’ll challenge the most expert drivers, all players can tackle the races using their favorite rally driving tricks: Scandinavian flick, counter steering, left foot braking, handbrake turns. Get behind the wheel of your favorite vintage cars, ranging from the 60’s to the 80’s, Group B, Group S and Group A. Experience the golden era of rally in Career mode, travelling across 72 stages from Finland to Sardinia, Norway, Japan, Germany and Africa. Race across the world through colorful and stylized environments in top-down view.Ĭompete for first place in the leaderboards with daily and weekly challenges. "To do something dangerous with style is art."Īrt of rally is a stylized experience inspired by the golden era of rally from the creator of Absolute Drift